0.001 2020-09-16 05:21:38; Factorio 1.0.0 (build 54889, win64, alpha) 0.002 Operating system: Windows 10 (version 1809) 0.003 Program arguments: "factorio.exe" "--start-server" "fak1.zip" "--server-settings" "server-settings.json" 0.003 Read data path: D:/Games/FactorioServer/data 0.004 Write data path: D:/Games/FactorioServer [415061/953865MB] 0.004 Binaries path: D:/Games/FactorioServer/bin 0.028 System info: [CPU: Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz, 4 cores, RAM: 8493/16318 MB, page: 12825/27582 MB, virtual: 4256/134217727 MB, extended virtual: 0 MB] 0.029 Running in headless mode 0.176 Loading mod settings car-finder 1.4.1 (settings.lua) 0.178 Loading mod settings Construction_Drones 0.6.10 (settings.lua) 0.179 Loading mod settings even-distribution 0.3.18 (settings.lua) 0.179 Loading mod settings VehicleSnap 1.18.3 (settings.lua) 0.194 Loading mod core 0.0.0 (data.lua) 0.323 Loading mod base 1.0.0 (data.lua) 1.156 Loading mod car-finder 1.4.1 (data.lua) 1.299 Loading mod Construction_Drones 0.6.10 (data.lua) 1.445 Loading mod even-distribution 0.3.18 (data.lua) 1.584 Loading mod FNEI 0.3.4 (data.lua) 1.726 Loading mod VehicleSnap 1.18.3 (data.lua) 1.864 Loading mod base 1.0.0 (data-updates.lua) 2.006 Loading mod Construction_Drones 0.6.10 (data-final-fixes.lua) 2.155 Checksum for core: 2630831588 2.155 Checksum of base: 3509992273 2.155 Checksum of car-finder: 109357572 2.156 Checksum of Construction_Drones: 1611183484 2.156 Checksum of even-distribution: 434966918 2.156 Checksum of FNEI: 2077394332 2.157 Checksum of VehicleSnap: 726116391 2.657 Prototype list checksum: 1587413361 2.744 Info PlayerData.cpp:68: Local player-data.json available, timestamp 1599964813 2.745 Info PlayerData.cpp:75: Cloud player-data.json unavailable 2.790 Factorio initialised 2.806 Info ServerSynchronizer.cpp:30: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0). 2.807 Info ServerMultiplayerManager.cpp:772: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame) 2.808 Info ServerMultiplayerManager.cpp:772: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame) 2.815 Loading map D:\Games\FactorioServer\fak1.zip: 15968088 bytes. 3.042 Loading level.dat: 48128346 bytes. 3.049 Info Scenario.cpp:187: Map version 1.0.0-0 4.272 Loading script.dat: 306087 bytes. 4.296 Checksum for script D:/Games/FactorioServer/temp/currently-playing/control.lua: 3931528263 4.297 Checksum for script __car-finder__/control.lua: 1393967269 4.302 Checksum for script __Construction_Drones__/control.lua: 2763412544 4.304 Script @__even-distribution__/framework.lua:72: 0 [ED] Initializing framework... DEBUG = false 4.304 Script @__even-distribution__/framework.lua:72: 0 [ED] Registering custom scripts... 4.305 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: metatables 4.306 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: util 4.307 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: helpers 4.307 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: setup 4.308 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: visuals 4.309 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: drag 4.309 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: cleanup 4.310 Script @__even-distribution__/framework.lua:72: 0 [ED] Registering default event handlers... 4.310 Script @__even-distribution__/framework.lua:72: 0 [ED] Registering custom inputs... 4.311 Script @__even-distribution__/framework.lua:72: 0 [ED] Input: inventory-cleanup event: on_inventory_cleanup 4.312 Script @__even-distribution__/framework.lua:72: 0 [ED] Successfully initialized 4.313 Checksum for script __even-distribution__/control.lua: 4024128330 4.324 Checksum for script __FNEI__/control.lua: 353086999 4.326 Checksum for script __VehicleSnap__/control.lua: 1248096782 4.355 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197})) 4.356 Hosting game at IP ADDR:({0.0.0.0:34197}) 4.356 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=4 5.133 Info AuthServerConnector.cpp:67: Obtained serverPadlock for serverHash (yQpjZWdUWHnTwhln1Z1jyKI5MP6wj4nb) from the auth server. 5.134 Info ServerMultiplayerManager.cpp:772: updateTick(20767311) changing state from(CreatingGame) to(InGame) 5.332 Info ServerRouter.cpp:646: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address 5.334 Info UDPSocket.cpp:39: Opening socket for broadcast 5.334 Info CommandLineMultiplayer.cpp:281: Maximum segment size = 100; minimum segment size = 25; maximum-segment-size peer count = 10; minimum-segment-size peer count = 20 5.467 Info ServerRouter.cpp:525: Own address is IP ADDR:({178.68.33.107:34197}) (confirmed by pingpong1) 5.484 Info ServerRouter.cpp:525: Own address is IP ADDR:({178.68.33.107:34197}) (confirmed by pingpong3) 5.534 Info ServerRouter.cpp:525: Own address is IP ADDR:({178.68.33.107:34197}) (confirmed by pingpong4) 6.417 Info MatchingServer.cpp:114: Matching server game `8202920` has been created. 6.429 Info ServerMultiplayerManager.cpp:701: Matching server connection resumed 44754.878 Error HttpSharedState.cpp:136: CURL failed: code:6, 6; Send failure: Connection was reset 44754.879 Info MatchingServer.cpp:171: Failed to sendHeartbeat to the multiplayer matching server: Download failed (status code 520): failed to parse JSON response: Unexpected character (S) at ?:1 JSON: Send failure: Connection was reset 44754.884 Error HttpSharedState.cpp:136: CURL failed: code:6, 6; Could not resolve host: multiplayer.factorio.com 44767.980 Error HttpSharedState.cpp:136: CURL failed: code:6, 6; Could not resolve host: multiplayer.factorio.com 44772.352 Info ServerMultiplayerManager.cpp:701: Matching server connection resumed 64471.481 Error HttpSharedState.cpp:136: CURL failed: code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds 64471.483 Info MatchingServer.cpp:171: Failed to sendHeartbeat to the multiplayer matching server: Download failed (status code 520): failed to parse JSON response: Unexpected character (O) at ?:1 JSON: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds 64473.942 Info ServerMultiplayerManager.cpp:701: Matching server connection resumed