robot-loop-info=Construction robots can be deployed from a roboport. They can automatically build entities from ghosts, deconstruct marked entities, and repair damage with repair packs. place-roboport-goal=Build a roboport and insert construction robots. roboport-no-electricity=Outside electric network coverage. place-construction-bot=Deploy a construction robot. notice-robot-info=The construction robot will now dock at the nearest roboport. build-ghost-radar=Place an entity ghost of a radar in the construction range of the roboport. build-ghost-radar-info=Use __CONTROL__build-ghost__ while holding a radar in your cursor. notice-radar-ghost=An entity ghost is a pseudo-entity in the world, and acts as a plan for where an entity will be built.\n\nWhen an entity ghost is within the construction range of a logistics system, the ghost will be added as a construction job. If the system has the item to build the ghost, and available construction robots, it will dispatch a construction bot to build it. build-storage-chest=Build a logistics storage chest in the logistic area of the roboport. insert-radar=Put a radar into the storage chest. notice-storage-chest=The storage chest is now providing the radar to the logistics system. notice-working-robot=Since the system now has the item to fulfill the construction request, the robot is dispatched to pick up the radar item. notice-robot-built-entity=The robot will now take the item to the radar ghost, and build the radar. notice-robot-return=The robot will then travel to the closest roboport to charge and dock. place-ghost-entities-goal=Place transport belt ghosts.\n__1__ of __2__ place-ghost-entities-info=While holding an item in your cursor, press __CONTROL__build-ghost__ to place a ghost entity. insert-belts-goal=Put some transport belts into the storage chest. make-blueprint-goal=Create a blueprint of some belts. make-blueprint-info=While holding an empty blueprint in your cursor, hold __CONTROL__select-for-blueprint__ and drag the mouse to create a selection box around the entities you want to include in the blueprint. make-blueprint-info-2=Then click the "Create blueprint" button. confirm-button-tooltip=This is what the "Create blueprint" button looks like. build-blueprint-goal=Place ghost entities using the blueprint build-blueprint-info=Press __CONTROL__build__ while holding a blueprint in the cursor to place the entity ghosts. You can press __CONTROL__rotate__ to rotate the placement direction of the blueprint. deconstruct-entities-goal=Deconstruct entities using the deconstruction planner deconstruct-entities-info=While holding a deconstruction planner in your cursor, hold __CONTROL__select-for-blueprint__ and drag the mouse to create a selection box around the entities you want to deconstruct. deconstruct-entities-info-2=The construction robots will then deconstruct the entities and deposit the items into an available storage chest. cancel-deconstruction-goal=Cancel the belts deconstruction cancel-deconstruction-info=While holding a deconstruction planner in your cursor, hold __CONTROL__select-for-cancel-deconstruct__ and drag the mouse to create a selection box around the entities whose deconstruction you want to cancel. experiment-info=You have been given some items to practice and experiment with the construction robots.\nWhen you are ready to leave the tutorial, press the button below. finish=Finish ghost-placed=Entity ghost placed dispatching-robot=Dispatching construction robot robot-getting-item=Picking up item robot-has-item=Heading to build entity returning-to-roboport=Returning to roboport biter-bite=BITE BITE BITE turret-damaged=Damage received robot-getting-repair-pack=Picking up repair pack heading-to-repair=Heading to repair entity marked-for-deconstruction=Marked for deconstruction heading-to-deconstruct=Heading to deconstruct entity heading-to-store=Heading to store item entity-ghost-radar=Entity ghost of radar robot-item-in-hand=Holding item entity-built=Entity built